Representative research from Teaching Systems Lab Investigators
Google Scholar Pages
Research on Teacher Practice Spaces
Robinson, K., Jahanian, K., Reich R. (2017) Using Online Practice Spaces to Investigate Challenges in Enacting Principles of Equitable Computer Science Teaching. Retrieved from https://osf.io/preprints/socarxiv/ygazx
Owho-Ovuakporie, K. (2017, May 31). Using “Teacher Moments” as an Online Practice Space for Parent-Teacher Conference Simulation in Preservice Teacher Education. Retrieved from https://osf.io/preprints/socarxiv/9y5cd
Reich, J., Kim, Y.J., Thompson, M., Pershan, M. (2017) Baldermath: A Bluff the Judge Game for Looking at Student Work in Mathematics. Presented at the 2017 Society for Information Technology and Teacher Education Annual Meeting, Austin, TX. Retrieved from https://osf.io/preprints/socarxiv/crjfa
Reich, J., Haas, J., Kim, Y.J., Thompson, M. (2017) Committee of N: A Design-Based Game for Teaching Education History and Policy. Presented at the 2017 Society for Information Technology and Teacher Education Annual Meeting, Austin, TX.
Haas, J., Reich, J., Feely, C., Klopfer, E. (2016) Committee of N: A Card Game for School (Re)Design. Presented at the 2016 Games, Learning and Society Conference, Madison, Wisconsin.
Pershan, M., Reich, J., Kim, Y.J., Thompson, M. (2017) Baldermath: A Design-Based Approach to Developing a Game for Student Work Analysis, National Council of Teachers of Mathematics conference, San Antonio, TX. Retrieved from: https://osf.io/preprints/socarxiv/a7c8b/
Research on Online Learning and Teacher Learning
Huttner-Loan, E., Napier, A., Beazley, G., Grubb, R., Reich, J. (2017) Design Thinking for Leading and Learning in Review.
Huttner-Loan, E., Napier, A., Beazley, G., Grubb, R., Reich, J. (2017) Launching Innovation in Schools in Review.
Yeomans, M & Reich, J. (2017) Planning Prompts Increase and Forecast Course Completion in Massive Open Online Courses Proceedings of the 2017 Learning Analytics and Knowledge Conference.
Kizilcec, R., Saltarelli, A., Reich, J., & Cohen, G. (2017) Closing the Global Achievement Gap in Online Learning with Psychological Interventions, Science
Reich, J. (2016) Research Directions for the Future of Learning at Scale. Invited submission to The Bridge, National Academy of Engineering. 46(3), 29-38.
Veletsianos, G., Pasquini, L., & Reich, J. (2016) The Life Between Big Data Log Events: Learners’ Strategies to Overcome Challenges in MOOCs. AERA Open. 2(3), DOI: 10.1177/2332858416657002
Robinson, C., Yeomans, M., Reich, J., Hulleman, C., & Gehlbach, H. (2016) Forecasting Student Achievement in MOOCs with Natural Language Processing. Proceedings of the 2016 Learning Analytics and Knowledge Conference, Edinburgh, Scotland.
Reich, J., Stewart, B., Mavon, K., Tingley, D. (2016) The Civic Mission of MOOCs: Measuring Engagement across Political Differences in Forums. Proceedings of the 2016 Learning@Scale Conference, Edinburgh, Scotland [Best Paper Award]
Hansen, J.D.* & Reich, J. (2015). Democratizing education?: Examining access and usage patterns in massive open online courses. Science, 350(6265),1245-1248.
Reich, J. (2015). Rebooting MOOC research. Science. 347(6217), 30-31.
Research on “Seeing the Future First”: Pathways to Emerging Practices in K-12
Daccord, T., & Reich, J. (2016). iPads in the classroom: From consumption and curation to creation (2nd Ed.). West Palm Beach: Learning Sciences International
Kim, Y.J., Almond, R.G., Shute, V.J. (2016) Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground. International Journal of Testing 16(2), 142-163
Kim, Y.J., & Shute, V.J. (2015) The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment. Computers & Education 87, 340-356
Davis, K., Reich, J., James, C. (2014). The changing landscape of peer aggression: A literature review on cyberbullying and interventions. Journal of Youth Development, 9(1),129-142.
Klopfer, E and J. Perry. (2014). UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School. Computers in Schools.
Shute, V.J., Ventura, M., & Kim, Y.J. (2013) Assessment and learning of qualitative physics in Newton’s Playground. The Journal of Educational Research 106 (6), 423-430
Klopfer, E. and R. Purushotma. (2012). Using Simulations as a Starting Point for Constructing Meaningful Learning Games. Computer Games and New Media Cultures, 603-617.
Reich, J., Murnane, R.J., & Willett, J.B. (2012). The state of wiki usage in U.S., K-12 schools: Leveraging Web 2.0 data warehouses to assess quality and equity in online learning environments. Educational Researcher, 41(1), 7-15. doi: 10.3102/0013189X11427083
Reich, J., Levinson, M., & Johnston, W. (2011). Using online social networks to foster preservice teachers’ membership in a networked community of praxis. Contemporary Issues in Technology and Teacher Education, 11(4). Retrieved from http://www.citejournal.org/vol11/iss4/socialstudies/article1.cfm
Klopfer, E. and J. Sheldon. (2010). Augmenting Your Own Reality: Student Authoring of Science-Based Augmented Reality Games. New Directions In Youth Development, 128, 85-94.
Klopfer, E. (2008). Augmented Learning – Research and Design of Mobile Educational Games. MIT Press, Cambridge, MA.