To best support student-centered learning and teaching, assessment should be as fun and engaging as authentic learning can be. Our work includes designing playful assessments for our existing learning experiences, standalone K-12 assessment projects, and resources to support teachers, teacher educators, students, and designers.
Teachers need spaces to practice teaching strategies in low-stakes settings. We’re drawing on models from games and simulations to create these practice spaces. We seek to establish collaborations with other teacher education programs, school districts, and research institutes to design and test these spaces.
The MIT Education Arcade, in collaboration with the Teaching Systems Lab, is creating a game-based assessment system that gives students and teachers access to ongoing authentic assessments that measure multiple learner outcomes in a deep [...]
While there are many benefits of making and makerspaces, one of the greatest challenges of implementing making in K–12 schools is the question of how to assess collaborative, cross-disciplinary, and iterative making practices and outcomes.
Eliciting Learner Knowledge is a turn-based, improvisational role-playing game where a teacher (played by a teacher candidate) attempts to solicit the understanding of students (also played by teacher candidates) with a distribution of [...]