Playful Assessment

Why learn about rubrics? Most people recognize the limitations of standardized testing, but may continue to rely on it because they’re not sure what to do instead. Personalized learning and project based learning allow for more creativity and can lead to deeper learning experiences, but diverse deliverables can be confusing to evaluate. Rubrics to the rescue! Using rubrics can free learners to pursue diverse paths while still getting constructive feedback and credit for great work. But, how do we know what great work looks like? And what a useful rubric looks like? If only there were a game to help us explore the affordances and pitfalls of rubricking…

MetaRubric is a playful learning experience that is designed to show how complex, and even fun, assessment can be. To do this, it gives players an experience creating and using rubrics for open-ended work. It starts with a creative mini-project, then asks you to identify what makes that project good, ultimately coming back around to evaluating your original project. It should give you a feel for what rubrics can do well, and perhaps also what they can’t!

Number of Players: 3-5
Time Needed: 1-2 hours
Intended Audience: Current and future teachers, and anyone interested in classroom assessment!
How to Play: Read each card in the deck in order and follow the instructions.
What You Need:

  1. Blank paper
  2. Markers or pencils
  3. MetaRubric cards: print one set and cut them out OR order a professionally printed set
  4. MetaRubric sheets: print 2 copies of each (rubric sheet and scoring sheet) per player

MetaRubric Cards

MetaRubric Sheets

Curriculum Ideas

Contact us about this project!

  • Louisa Rosenheck
    Louisa Rosenheck Research Scientist

    Louisa Rosenheck is a designer and researcher of educational technologies in the MIT Education Arcade and Teaching Systems Lab. She manages the design, content, and development of educational games and simulations, and oversees the research on how games can be effectively used in both formal and informal educational settings. She also brings the playfulness of games into her assessment design work, creating digital and non-digital tools to help both students and teachers assess creative work and soft skills. In addition to these areas, she supports other designers and organizations in creating innovative ed tech and curriculum. Through capacity building partnerships on local and international ed tech programs, she aims to increase the deep learning in games and tools being produced for education.

  • Yoon Jeon Kim
    Yoon Jeon Kim Research Scientist

    Yoon Jeon “YJ” Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon’s research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting “21st Century Skills” such as systems thinking and science inquiry.

     

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