Principal Investigators

  • Justin Reich
    Justin Reich Executive Director of Teaching Systems Lab & Assistant Professor of Comparative Media Studies/Writing

    Justin is the executive director of the Teaching Systems Lab at the Massachusetts Institute of Technology, a research scientist in the MIT Office of Digital Learning, and a lecturer in the Scheller Teacher Education Program. He the co-founder of EdTechTeacher, a professional learning consultancy devoted to helping teachers leverage technology to create student-centered, inquiry-based learning environments. He is a past Fellow at the Berkman-Klein Center for Internet and Society. Follow Justin on Twitter, Google Scholar, or at his Education Week blog, EdTech Researcher.

    Office: NE49-2028

  • Eric Klopfer
    Eric Klopfer Director of the MIT Scheller Teacher Education Program & Professor of Comparative Media Studies/Writing

    Professor Klopfer’s research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering, and mathematics. The games that he works on are designed to build understanding of scientific practices and concepts as well as critical knowledge, using both mobile and web-delivered game platforms.

  • Vijay M. S Kumar
    Vijay M. S Kumar Associate Dean of Digital Learning & Executive Director, Abdul Latif Jameel World Education Laboratory

    Vijay Kumar is Associate Dean of Open Learning and the Executive Director of the Abdul Latif Jameel World Education Lab. He has been providing leadership on sustainable technology-enabled educational innovation at MIT for 21 years, in multiple roles. He is a faculty advisory committee member of MIT OpenCourseWare, has served as executive officer for MIT’s Council on Educational Technology, and is principal investigator of the Open Knowledge Initiative. He is also co-leader of the several other initiatives. He earned an EdD from the University of Massachusetts, Amherst, and an MS in industrial management and BTech in chemical engineering from the Indian Institute of Technology, Madras.

    Office: NE49-2182

Staff

  • Amanda Aparicio
    Amanda Aparicio Research Scientist

    Amanda works with TSL’s Equity Teaching Practices team to explore and confront issues of equity in K12 education. Before coming to TSL, Amanda worked in Boston Public schools teaching high school students physics, geometry, and reading/writing. She earned an MEd through the Boston Teacher Residency program and has a passion for creating a more just educational system. She also earned her BS in Physics from MIT.

  • Garrett Beazley
    Garrett Beazley Video Producer

    As a Video Producer, Garrett develops online video content hands-on. He works with educators and researchers to transform course curricula into tangible video content with the help of his teammates and colleagues. With a BFA from the Massachusetts College of Art and Design he has been developing online courses since 2013. He also creates graphic designs, developed recording practices for K-12 classrooms, and helped develop a video-based annotation tool.

  • Matt Gaydos
    Matt Gaydos Design Researcher

    Matthew Gaydos is a design researcher at the Teaching System Lab. He studies and develops games for play-based learning, working at the intersection of theory, design, and policy. He is interested in better understanding how to apply principles of learning to the development and use of playful interactive media

  • Garron Hillaire
    Garron Hillaire Postdoctoral Associate

    Garron Hillaire completed his B.A in Mathematics (philosophy option) from the University of Washington and an Ed. M. in Technology Innovation and Education at the Harvard Graduate School of Education. After contributing to Universal Design for Learning (UDL) research at CAST.org, he enrolled at the Open University in the UK as a Ph.D. candidate in Educational Technology. His thesis focuses on emotional design and measurement and he is exploring how that work can help teachers to reflect on their practice.

  • Kelley Hirsch
    Kelley Hirsch Instructional Designer

    Kelley develops massively open online courses (MOOCS) for educators, school leaders, and administrators. She has previously developed small private online courses for K-12 school leaders at HBX, and has created in-person and digital learning experiences for museum visitors of all ages. She holds a BA in Classical Archaeology and Art History from Macalester College and an EdM in Technology, Innovation, and Education from Harvard Graduate School of Education.

  • Liam Hunt
    Liam Hunt

    Liam has been working in higher education for the past decade, helping educators utilize technology to better serve their students. He enjoys working at the intersection of art and technology. He has a BA in Communication from the University of Massachusetts, Amherst and an MPS in Digital Media from Northeastern University.

  • Elizabeth Huttner-Loan
    Elizabeth Huttner-Loan Senior Manager, Online Course Development

    Elizabeth develops and manages massive open online courses (MOOCs) on educational technology.  Previously, she was an Instructional Developer for the Gordon-MIT Engineering Leadership Program. While at Gordon-MIT, she collaborated with the company AMD to create a text-based simulation related to engineering leadership. Prior to her time at MIT, Elizabeth worked at the American Academy of Arts and Sciences. She holds a B.A. in Government from Claremont McKenna College and an Ed.M. in Technology, Innovation, and Education from the Harvard Graduate School of Education.

     

  • Yoon Jeon Kim
    Yoon Jeon Kim Research Scientist

    Yoon Jeon “YJ” Kim is a research scientist at the Teaching Systems Lab. Yoon Jeon’s research centers on the design and development of learning and assessment in technology-rich environments, particularly video games and simulations. She also has been working closely with teachers co-designing curricula that incorporate emerging technologies within STEM domains for the purpose of supporting “21st Century Skills” such as systems thinking and science inquiry.

     

  • Peter Kirschmann
    Peter Kirschmann Learning Designer

    Peter Kirschmann works primarily on curriculum design for the Woodrow Wilson Academy and playful assessment of maker activities. He is interested in creating opportunities for learners to design, create, and invent. He has designed and facilitated learning experiences at museums, libraries, and other informal learning spaces. He holds a BA in Media Studies from Macalester College and an EdM in Technology, Innovation, and Education from the Harvard Graduate School of Education.

  • Joshua Littenberg-Tobias
    Joshua Littenberg-Tobias Research Scientist

    Joshua Littenberg-Tobias is a research scientist in the Teaching Systems Lab. He researches MOOCs, equity practice spaces for teachers in computer science and civics, and online teacher professional learning. His research has been published in the Journal of Research in Science Teaching, American Journal of Community Psychology, and the Journal of Technology and Teacher Education. He holds a PhD in Educational Research, Measurement, and Evaluation from Boston College and a BA from Brown University.

  • Abigail Machson-Carter
    Abigail Machson-Carter Instructional Designer

    Abigail develops massively open online courses (MOOCS) to support innovation among educators, school leaders, and administrators. Previously, she developed universally-designed teaching tools at CAST.org, and in-person and online writing courses at the University of Massachusetts. She holds a BA in Latin American Studies from Pomona College in California, plus an MFA in creative writing and a graduate certificate in instructional design from UMass Boston.

  • Emily Martin
    Emily Martin Learning Community Designer

    Emily works with teams of designers, K-12 teachers, and undergraduates (UROPs) to develop playful tools for teaching and learning. She is a designer for the project Beyond Rubrics: Moving Towards Embedded Assessment in Maker Education, and guides UROPs in the development of games for teacher education. Prior to joining TSL, she managed the Terrascope first-year learning community at MIT. She holds a BA in Environmental Science from Boston University and is pursuing a School Library Teacher license and an MS in Library and Information Science at Simmons College.

  • Meredith Moore
    Meredith Moore Design Researcher

    Meredith Moore is a design researcher, focusing on the design and evaluation of spaces that promote teacher learning. She is also a veteran educator with nine years of K-12 teaching experience and six years of experience as a teacher educator. She holds a PhD in Curriculum and Instruction from Boston College, an MS from Bank Street College of Education, and a BA  from Harvard University.

  • Raha Moussavi
    Raha Moussavi Learning Designer

    Raha Moussavi is a Learning Designer with the Teaching Systems Lab. She holds a BS in Chemistry from Worcester Polytechnic Institute, an AM in Chemistry from Brown University, and is a PhD candidate in Learning Sciences and Technology at Worcester Polytechnic Institute. Prior to coming to MIT, she worked as a science educator as well as on the design and assessment of activities within an intelligent tutoring system for science inquiry.

  • Kevin Robinson
    Kevin Robinson Product Owner Educational Initiatives and Teaching

    Kevin is part of MIT’s Teaching Systems Lab, working on justice and equity issues in K12 education and creating online practice spaces for teacher preparation programs. He loves applying knowledge across different fields, and has worked in special education, teacher training, educational technology, product design and software engineering.  He’s also active in volunteer work and has helped teach undergraduate programming classes, coordinate Girls Who Code summer programs, and contributed to civic hacking with Code for Boston.  You can connect with him on Twitter.

  • Jessica Rondon
    Jessica Rondon Senior Administrator

    Jessica is a senior administrator in the Teaching Systems Lab. She previously worked for an educational tour company that helped students travel throughout the world. Jessica is a graduate of the University of Massachusetts, Amherst and holds a degree in Anthropology.

  • Louisa Rosenheck
    Louisa Rosenheck Designer and Researcher

    Louisa Rosenheck is a designer and researcher of educational technologies in the MIT Education Arcade and Teaching Systems Lab. She manages the design, content, and development of educational games and simulations, and oversees the research on how games can be effectively used in both formal and informal educational settings. She also brings the playfulness of games into her assessment design work, creating digital and non-digital tools to help both students and teachers assess creative work and soft skills.

  • Dan Roy
    Dan Roy Research Scientist

    Dan Roy is a Research Scientist at the Teaching Systems Lab, designing games for teachers to practice teaching. Dan is also the founder of Skylight Games, inspiring a love of learning through play, starting with languages (Lyriko). Before joining TSL, he worked with the Learning Games Network on games to teach language (Xenos) and science (Food Fight, Guts and Bolts) and with MIT’s Education Arcade, helping middle-schoolers build curiosity, intuition, and comfort in math through puzzles (Lure of The Labyrinth). He has an SM in Comparative Media Studies from MIT and a BS in Computer Science from UMass Amherst.

  • Jose Antonio Ruiperez Valiente
    Jose Antonio Ruiperez Valiente Postdoctoral Associate

    José is a postdoctoral associate at the Teaching Systems Lab, where he is applying data science to large scale free online courses and to game-based environments to enhance human knowledge on how we learn. He holds a B.Eng and M.Eng in Telecommunications and M.Sc and P.hD in Telematics where he specialized in learning analytics and educational data mining while working at IMDEA Networks Institute.

  • Rachel Slama
    Rachel Slama Research Scientist

    Rachel manages research activities across the Teaching Systems Lab to ensure a robust agenda of funding, research, and publication. Previously, she was a senior researcher at the American Institutes for Research, leading federal, state and district K-12 research and evaluation. At AIR, Rachel led an online community of practice supporting state education agency leaders in the design and implementation of their school accountability systems. She began her career teaching a fourth and fifth grade bilingual class in New York City. She holds an EdD and EdM from Harvard University.

  • Meredith Thompson
    Meredith Thompson Research Scientist

    Meredith Thompson is a research scientist at the Teaching Systems Lab (TSL) and STEP. Her research focuses on the influence of collaboration and creativity in STEAM learning environments and practice-based teacher education. She is the lead researcher in the Collaborative Learning Environments in Virtual Reality (CLEVR) project, and is the project manager for the Innovating New Spaces for Research and Practice and Research in Education (INSPIRE).  In her spare time, Meredith develops activities and coordinates STEAM events. Meredith and twin sister Chris (www.cmthompson.com) codeveloped Soundscience Fun!, an interactive presentation on the physics of musical instruments that has been featured on the PBS television show “Curious George”.

  • Michael Yeomans
    Michael Yeomans Post-Doctoral Researcher, Harvard University

    Michael studies the study the Behavioral Science of Big Data – how new datasets and algorithms are affecting daily life, and expanding the researcher toolbox in social science. He completed his undergraduate degree in Psychology at the University of Toronto and in 2014, he completed a PhD and an MBA in Behavioral Science at the University of Chicago Booth School of Business.

Graduate Students

  • Libby Falck
    Libby Falck Research Assistant

    Libby Falck is currently pursuing a Master’s in Comparative Media Studies where she’s investigating the potential of participatory storytelling and games to expand access to civic engagement initiatives, particularly in rural communities. Libby was previously the founder of ChangeX Education, a Maker Education Consultant at Autodesk, a co-founder of IDEAco, and the writer and lead creator of the K-12 design thinking curriculum the City X Project.

  • Kevin Ng
    Kevin Ng Research Assistant

    Kevin is a Masters of Engineering student at MIT studying Electrical Engineering and Computer Science. For his master’s thesis, he’s been working as a researcher at the Teaching Systems Lab to expand Teacher Moments, an online practice space for preservice teachers. He hopes to improve teacher educator experiences by facilitating the use of data stored in rich media.

Undergraduate Students

  • Jacynth Tate Y. Agraan
    Jacynth Tate Y. Agraan UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Jacynth Tate Yasay Agraan is a rising sophomore working on the project, Building a Playground for the Learning Engineer. She is majoring in Mechanical Engineering with a focus on Material Science (2A-3) and will also be participating in the NEET program with the Advanced Materials and Machines thread. She is also in the MIT Tae Kwon Do team with a position as publicity chair.

  • Ozan Gokdemir
    Ozan Gokdemir UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Ozan is a senior Computer Science student at New College of Florida in Sarasota. Ozan focuses on Android Development and Machine Learning which aligns with his mission of applying Computer Science to make a positive impact in the world. Ozan’s teaching experience includes designing and teaching a college-level class on Android Development, educating teenagers and senior citizens about technology and Computer Science through voluntary services. Ozan was awarded the Google Developer Challenge Scholarship for the Android Developer Nanodegree and he aims to get a PhD in Artificial Intelligence.

  • Nicole M. Goridkov
    Nicole M. Goridkov UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Nicole is a UROP student in the Class of 2021 working on the Learning Science Playground. She is majoring in Mechanical Engineering (Course 2A) and loves exploring the intersection between fun and engineering. She is a part of the Interphase Edge cohort as well as a campus tour guide for MIT, where she loves showing new people around her home every week.

  • Charvi Gopal
    Charvi Gopal Undergraduate Research Opportunities Program Participant

    Charvi Gopal (Class of 2021) is a UROP student working on ELK (Eliciting Learner Knowledge). She is majoring in Electrical Engineering and Computer Science (Course 6-2) and finds interdisciplinary research problems exciting. During her freshman year at MIT, she was a coxswain for the women’s openweight crew team and the Technology Chair for McCormick Hall. She is also involved in Terrascope, a freshman learning community at MIT.

  • Brianna E. Igbinosun
    Brianna E. Igbinosun UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Majoring in Comparative Media Studies, Brianna Igbinosun has a long-running interest in education and games. Working as a UROP for Learning Science Playground, Brianna works to create games for pre-service teachers. She has done a UROP for the TSL lab before and multiple projects from table-top to digital to VR. She is also the President of MIT Anime Club as well as Board Game Chair in Random Hall.

     

  • Stacia Johana
    Stacia Johana UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Stacia Johanna (Class of 2021) is a UROP student working on Learning Science Playground. She is majoring in Computer Science and Engineering (Course 6-3) and is interested in developing technologies that enhance education. During her freshman year at MIT, she helped develop AR application for learning physics through UROP. Her passion for computer science comes from her background in International Olympiad in Informatics.

  • Rima Rebei
    Rima Rebei UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Rima Rebei (class of 2021) is a student at MIT studying Computer Science and Engineering (course 6-3). Rima is most interested in the human-computer interaction, studying the intersection of Computer Science and Brain and Cognitive Science. This summer, Rima is working as a Johnson & Johnson UROP scholar and hopes to create an app that tackles implicit biases in the classroom that can make a difference in teacher education. During her first year at MIT, she worked as a research assistant in the Lab of Social Machines at the MIT Media Lab. She worked under the Playful Works project, which include a set of apps that empower human learning networks in order to establish an engaging and effective medium for child literacy development.

  • Lizao Wang
    Lizao Wang UNDERGRADUATE RESEARCH OPPORTUNITIES PROGRAM PARTICIPANT

    Lizao Wang (Class of 2020) is a summer UROP student working on the “learning science playground” project. She studies MAS (Media Art and Sciences) and Comparative literature at Wellesley College. She has had a little taste of teaching by volunteering in an orphanage, tutoring for SAT and interning at a Child Study Center. She has also founded the Micro-Distance International Youth Forum (http://www.microdistance.org/) in China, aiming to promote equal access to education information. Lizao is excited about the playful educational tools that are going to happen.

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