At MIT, the nature of work in math, science and engineering is transforming around us. Across fields, we can can see how skills like computational thinking, design thinking and systems thinking are increasingly important in academia and in industry. This gives us a unique perspective on what kinds of shifts will be needed in K12 education.
Teachers need spaces to practice teaching strategies in low-stakes settings. We’re drawing on models from games and simulations to create these practice spaces. We seek to establish collaborations with other teacher education programs, school districts, and research institutes to design and test these spaces.
The Woodrow Wilson Academy of Teaching and Learning is a pioneering graduate school that will prepare outstanding individuals for successful careers as educators. The WW Academy seeks to transform the existing model of teacher and school leader education by instituting a competency-based program. It will also be an innovative education lab, examining what works in teacher and school leadership education.
The mission of the Office of Digital Learning (ODL) is to transform teaching and learning at MIT and around the globe through the innovative use of digital technologies. ODL extends MIT’s focus on mens et manus (mind and hand) to digital learning, uniquely combining digital tools with individualized teaching, research-driven methodology, an ethos for open sharing, and the in-person magic of MIT — for students at MIT, and for learners around the world.
The Education Arcade and STEP are committed to improving teaching and learning at every level. STEP provides fun and accessible ways to explore real and virtual worlds, experiment with technology and use games to build math and science skills. The games, simulations and tools developed in the Education Arcade are designed with the educator in mind. They use technology to create powerful learning environments in schools, in the home and in the community.